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Glossary

1.    A.D.D.I. E.A systematic instructional design model consisting of five phases: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation.

2.    Asynchronous e-learning—commonly facilitated by media such as e-mail and discussion boards; supports work relations among learners and with teachers even when participants cannot be online at the same time. Makes it possible for learners to log on to an e-learning environment at any time and download documents or send messages to teachers or peers.

3.    Blended Learning—mixes various event-based activities, including face-to-face classrooms, live e-learning, and self-paced learning. This often is a mix of traditional instructor-led training, synchronous self-paced study, and structured on-the-job training from an experienced worker or mentor.

4.    Formative Assessment—(“Assessment for Learning”) is generally carried out throughout a course or project. It is used to aid learning in that it helps the student and teacher to find out what the student knows so that the teacher can address any areas of weakness or misconceptions in subsequent lessons.

5.    Host- an individual that has the authority to schedule classes and manage the training center and conduct training.

6.    License –gives the ability of one said host to train up to 200 participants per training session in real time.

7.    Online chat--Online chat - can refer to any kind of communication over the Internet, but is primarily meant to refer to direct one-on-one chat or text-based group chat formally also known as synchronous conferencing.

8.    Oovoo video conferenceooVoo is a proprietary instant messaging client developed by ooVoo LLC. For Microsoft Windows and Mac OS X. It was released in 2007, and is similar to Skype and Apple's I Chat. Calls can be recorded in real-time with up to six participants.

9.    Summative Assessment—(‘Assessment of Learning”) is generally carried out at the end of a course or project. In an educational setting, summative assessments are typically used to assign a course a grade.

10. Synchronous e-learning----Commonly supported by media such as videoconferencing and chat and has the potential to support e-learners in the development of learning communities. Learners and teachers experience synchronous e-learning as more social and avoid frustration by asking and answering questions in real time. Synchronous sessions help e-learners feel like participants rather than isolates.

11. Traditional Learning – Basic teacher centered face-to-face instruction emphasizing direct instruction, lectures and seat-work.

12. Video conferencing- A video-conference or video-conference is a set of interactive telecommunication technologies which allow two or more locations to interact via two-way video and audio transmissions.

13. Virtual Learning Environment—most often used to supplement traditional face –to- face classroom activities, commonly known as Blended Learning.  A more  correct term may be a Virtual Environment for Learning, rather than Virtual Learning.


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